1. Learning Science Through Computer Games and Simulations
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  3. Games in education - National Foundation for Educational Research
  4. Introduction to Using Games in Education - University of Oregon
  5. thesis title goes here - SMARTech - Georgia Tech
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  10. 1 1. Introduction 2. Literature Review - Semantic Scholar
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  13. Innovation in the Classroom - Stanford University
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  15. Using Probabilistic Knowledge and Simulation to Play Poker
  16. MONIST
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  19. The mantra for bringing computers into schools has changed over
  20. Educational Technology & Society Educational Technology
  21. TOWARDS A THEORY OF ONLINE LEARNING Terry Anderson ...
  22. On the Role of Learning Theories in Software ... - Semantic Scholar
  23. Effectiveness of Paper-Based, Computer-Based ... - Ohio University
  24. Christopher Dede.pdf - Harvard Graduate School of Education
  25. D1. Educational Theory - PediaLink
  26. Ordeals of Physics Instruction in Nigerian Secondary Schools - Eric
  27. Research Learning Theories that Entail M-Learning ... - CiteSeerX
  28. Effective use of ICT in Science Education - Fizyka UMK
  29. Aligning Teaching with Intended Learning Outcomes - PolyU
  30. Handbook of Emerging Technologies for Learning - eLearnSpace
  31. Investigating the learningtheory foundations of gamebased learning ...
  32. Behavioral Learning Theory: Operant Conditioning
  33. Technology Integration and Learning Theory - American ...
  34. The Cognitive Neuroscience of Video Games
  35. ICT transforming education - unesdoc - Unesco
  36. Teaching, Learning and Assessment - NURSING - tuning project
  37. Effective teaching practices for students with and without learning ...
  38. Instruction for Contributors to the 6th Asia Design Conference
  39. Learning in Massively Multiplayer Online Games - CompHacker
  40. Learning to Connect Language and Perception - Semantic Scholar
  41. Computer Science department Annual Report - UCLA CS
  42. An Application of Vygotsky's Social Learning Theory on Calculator ...
  43. Teaching and Learning in the Digital World - icdst
  44. Application of Java Applet in Physics Experiment Network Teaching
  45. Punya Mishra
  46. Game-based learning - IHMC Public Cmaps (3)
  47. Constructivism Theory Based Learning: A Total Quality ... - Theseus
  48. Expressive Processing: Digital Fictions, Computer Games, and ... - MIT
  49. Programming Languages in Education - Cambridge Computer ...
  50. The Fundamentals of College and University Teaching
  51. Video Game Spaces: Image, Play, and Structure in 3D Worlds
  52. Collaborative Learning Sourcebook - Center for Teaching ...
  53. Applying Adult Learning Theory to Improve Medical Education
  54. Storytelling Alice Motivates Middle School Girls to Learn Computer ...
  55. Theory and applications of marker-based augmented reality - VTT
  56. EXPLAINING BRAINS BY SIMULATION
  57. 1 Embodiment and Embodied Design1 Dor - CiteSeerX
  58. Applying Adult Learning Theory - Digital Promise
  59. Computer Literacy for Undergraduates - FTP Directory Listing
  60. Standardizing Simulations – “Uphill all the way!” Wolfram Horstmann ...
  61. Learning Theories and Education - LIFE Center
  62. Undergraduate Programs - Penn Engineering - University of ...
  63. Monte-Carlo Tree Search in Poker using Expected Reward - UCLA CS
  64. Learning Environments - Association for Educational ...
  65. Embodied Cognition for Autonomous Interactive Robots - Guy Hoffman
  66. The Potential of Portable Technologies for ... - Semantic Scholar
  67. annual report fall 2013 - UCLA CS
  68. Handbook for Rail Higher Education - Newcastle University
  69. Lagrangian Fluid Dynamics using Smoothed Particle Hydrodynamics
  70. Learning at Not-School - Connected Learning Alliance
  71. Jacobs Foundation Handbook African Educational Theories And
  72. Computer Science Tripos Syllabus and Booklist - Cambridge ...
  73. Computer Science Department Annual Report - UCLA CS
  74. RITWIT Conference Abstract Submission Teachers using their ...
  75. IEEE COMPUTER SOCIETY STYLE GUIDE
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  77. A Comparison of Programming Languages in Economics∗
  78. Computer Science Tripos Syllabus and Booklist - CiteSeerX
  79. Introduction to Computing: Explorations in Language, Logic, and ...
  80. UCLA Computer Science Department - UCLA CS
  81. Grade 12 Chemistry - Manitoba Education
  82. Introduction to Computers and Programming using C and MATLAB
  83. Higher Order Thinking Skills - Center for Advancement of Learning ...
  84. The Future of 3D Graphics Technology - Stanford University
  85. Fall 2016 - George R. Brown School of Engineering - Rice University
  86. Interactive Storytelling in a Context-Dependent Mobile Game - KTH
  87. Pareto beats Nash in an algorithmic game theory ... - Semantic Scholar
  88. Book Cover for PDF - Ask a Techno Girl
  89. Experimental Design and Analysis - CMU Statistics - Carnegie ...
  90. Setting Goals - Harvard Initiative for Learning and Teaching
  91. Connectivism Learning Theory - CiteSeerX
  92. Exertion Interfaces: Sport over a Distance for Social bonding and Fun
  93. Computer Science Graduate Course Descriptions - UT Dallas
  94. The Analysis of Adaptive Data Collection Methods for Machine ...
  95. Science Fairs and Projects 7-12. A Collection of Articles Reprinted ...
  96. KinAesthetic Movement Interaction: Designing for the Pleasure of ...
  97. Improving multiplication fact recall - UNI ScholarWorks - University of ...
  98. pdf file - Planning Algorithms
  99. Using Multi-Robot Systems for Engineering Education:
  100. Learning Theories - Wikimedia Commons

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